UV Mapping

Automatic UV mapping for your 3D assets

Skip the tedious unwrap. Asset Composer lays out clean, packed UVs so your models are ready to texture.

See the full pipeline

Smart UV unwrap, no manual seams

Marking seams and packing islands by hand is one of the slowest parts of asset creation. Asset Composer generates a sensible UV layout automatically, with even texel density and packed islands, so you go straight to texturing.

Smart UV unwrap, no manual seams

Feeds directly into texturing

Good UVs are the foundation of good textures. The generated layout flows straight into the texture stage, where AI paints albedo and PBR maps onto your UVs and bakes them, all in the browser.

Feeds directly into texturing

Frequently asked questions

Do I need to mark seams myself?

No. The pipeline unwraps and packs the UVs automatically. You can still bring your own UVs if you prefer.

Can I texture right after unwrapping?

Yes, the UV layout feeds the texture stage, where albedo and PBR maps are generated and baked onto it.

What formats can I export?

Assets export as GLB with the UVs embedded, ready for Blender, Unity, Unreal and Godot.

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Unwrap your models automatically

Start free, generate clean UVs and texture in minutes.