GLB and PNG, Godot-friendly
Godot imports GLB natively, models come with UVs and PBR maps ready to use. For 2D games, export icons, tiles and sprites as PNG with transparency.

2D and 3D in one place
Godot devs build both, Asset Composer covers 2D sprites and UI art as well as full 3D models, so your whole asset workflow lives on a single canvas.

Frequently asked questions
Can I use these assets in Godot?
Yes, GLB models and PNG sprites import directly into Godot.
Does it support 2D games?
Yes, icons, tilesets, sprites and UI art are first-class, exported as transparent PNGs.
Are 3D models optimized?
Yes, automatic retopology keeps meshes light for real-time use in Godot.
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