Retopology

Automatic retopology for game-ready meshes

Dense, messy generated meshes become clean, optimized topology you can actually ship, no manual re-modeling.

See the full pipeline

From high-poly chaos to clean topology

Generated and scanned models come with millions of triangles and broken edges. Asset Composer runs voxel re-meshing, quad retopology and a decimate fallback to produce a lightweight mesh that keeps the silhouette, ready for rigging, animation and real-time engines.

From high-poly chaos to clean topology

Part of the full asset pipeline

Retopology isn't an isolated tool here, it's one node in a visual graph that runs from concept art to 3D generation, UVs and texturing. Optimize a single prop or a whole modular set and export game-ready GLBs in one pass.

Part of the full asset pipeline

Frequently asked questions

What is automatic retopology?

It rebuilds a high-poly or messy mesh into clean, low-poly topology automatically, so the model is light enough for games while keeping its shape.

Will it keep my model's detail?

Yes, high-frequency detail can be baked into normal maps during texturing, so the low-poly mesh still looks detailed in-engine.

Which engines does the output work in?

The optimized mesh exports as GLB, compatible with Blender, Unity, Unreal Engine and Godot.

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Get clean topology without re-modeling

Start free and optimize your first mesh today, no card required.