From high-poly chaos to clean topology
Generated and scanned models come with millions of triangles and broken edges. Asset Composer runs voxel re-meshing, quad retopology and a decimate fallback to produce a lightweight mesh that keeps the silhouette, ready for rigging, animation and real-time engines.

Part of the full asset pipeline
Retopology isn't an isolated tool here, it's one node in a visual graph that runs from concept art to 3D generation, UVs and texturing. Optimize a single prop or a whole modular set and export game-ready GLBs in one pass.

Frequently asked questions
What is automatic retopology?
It rebuilds a high-poly or messy mesh into clean, low-poly topology automatically, so the model is light enough for games while keeping its shape.
Will it keep my model's detail?
Yes, high-frequency detail can be baked into normal maps during texturing, so the low-poly mesh still looks detailed in-engine.
Which engines does the output work in?
The optimized mesh exports as GLB, compatible with Blender, Unity, Unreal Engine and Godot.
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Get clean topology without re-modeling
Start free and optimize your first mesh today, no card required.