GLB exports Unity reads natively
Every model comes out as GLB with embedded UVs and PBR materials, so it imports cleanly into Unity. Icons and 2D art export as PNG with alpha for your UI and sprites.

A whole pipeline, not a single generator
From concept art through decomposition, 3D generation, retopology, UVs and texturing, build a consistent asset library for your Unity game without juggling separate tools.

Frequently asked questions
How do I get assets into Unity?
Export as GLB and import it into your Unity project, UVs and PBR maps come embedded.
Can I make 2D assets for Unity too?
Yes, icons, UI art and sprites export as PNG with transparency.
Are the models optimized for real-time?
Yes, automatic retopology produces game-ready topology suited to real-time engines like Unity.
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