The differentiator

Scene decomposition into modular assets

One concept becomes many independent, exportable pieces, helmet ≠ chest ≠ legs. The modular workflow nothing else on the market does.

See the full pipeline

Every piece, separately

Instead of one fused blob, decompose breaks a concept into semantic parts, each detected, extracted and generated as its own asset. Mix, match and reuse pieces across characters, buildings and props.

Every piece, separately

Built for whole worlds

Armor sets, settlements, vegetation, the modular pipeline scales from a single item to an entire game's catalog, keeping each piece independent and engine-ready.

Built for whole worlds

Frequently asked questions

What does scene decomposition do?

It breaks a single concept into separate, semantically meaningful pieces, each generated and exportable as its own 3D asset.

Why is modular better than one mesh?

Modular pieces can be reused, swapped and customized, a helmet from one set fits another character, which is how real game asset libraries are built.

Can I export pieces individually?

Yes, each piece exports as its own GLB, alongside icons, in a single ZIP.

Explore by capability

Decompose your concept into modular assets

Start free and build your first modular set.