Clean GLBs straight into Blender
Models export as GLB with UVs and PBR materials, importing cleanly into Blender. Let AI handle the heavy lifting, generation, retopology, UVs, texturing, and keep Blender for the creative polish.

Automate the tedious parts
Quad retopology, UV unwrap and texture baking are the slow, repetitive steps. Asset Composer automates them so you spend Blender time on art direction, not cleanup.

Frequently asked questions
How does this fit with Blender?
Generate and prep assets in Asset Composer, export GLB, and import into Blender for final adjustments and scene assembly.
Does it do retopology and UVs?
Yes, automatic retopology and UV unwrap run inside the pipeline before export.
Can I texture before importing to Blender?
Yes, generate and bake PBR textures first, then bring the textured GLB into Blender.
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Speed up your Blender workflow with AI
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