Image to 3D, end to end
Most tools stop at a raw mesh. Asset Composer takes your concept from image to 3D generation, then through retopology, UV mapping and texturing, one connected workflow instead of five disconnected apps.

Keep your style consistent
Versioned seeds and reusable prompt blocks keep every asset on-style, so a whole game's worth of models share one identity, from the first concept to the final export.

Frequently asked questions
Can I start from my own concept image?
Yes, drop in a reference image and the pipeline generates 3D from it, or describe the asset in text.
Is the output game-ready?
Yes, after retopology, UVs and texturing the model exports as GLB for Blender, Unity, Unreal and Godot.
Do I need 3D modeling skills?
No. You guide the pipeline with prompts and references; it handles the modeling.
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Turn your concept into a 3D model
Start free, no card required.